Thursday, April 28, 2011

Samsung Galaxy S II review

If you don't already know all about the Samsung Galaxy S II, where have you been the past two months? The successor to one of the most popular Android handsets to date carries a burden of expectation almost as sizable as its 4.3-inch Super AMOLED Plus screen. It promises to be thinner, lighter, and faster than the Galaxy S that preceded it, while garnishing Android 2.3.3 with a set of TouchWiz customizations that might actually enhance, rather than hinder, the user experience. As such, the Galaxy S II earns Samsung full marks for ambition, but does this slinky new smartphone live up to its interstellar hype? The answer, as always, can be found after the break.


Hardware


The Samsung Galaxy S II is 8.49mm (0.33 inches) thick. We whipped out a ruler and checked, it's true. Admittedly, that measurement expands a little at the handset's bottom, where a curvy bump houses its loudspeaker, and around the camera compartment, which protrudes ever so slightly from the rest of the body, but even at its thickest point, this phone doesn't allow itself to go beyond the 1cm mark. Given the veritable spec sheet overload that Samsung has included within the Galaxy S II, we consider its thin profile a stunning feat of engineering. In terms of the pursuit of the absolute slimmest device, NEC's MEDIAS N-04C is still the champ at 7.7mm, but global audiences should feel comfortable in replacing the Sony Ericsson Xperia Arc, which measures 8.7mm at its thinnest point, with the Galaxy S II for their benchmark slim device.

More importantly, Samsung's new 4.3-inch handset feels better in the hand than the Arc, thanks to its intelligently curved sides that provide a comfortable and assured grip. The textured rear cover also feels good to the touch, and should withstand nicks and scratches a lot better than the original Galaxy S' backplate, though don't expect its featherlight construction to contribute much to the phone's overall rigidity. That will be provided by the still-mostly-plastic frame surrounding the phone's screen. We found little cause to doubt the Galaxy S II's durability, though we certainly wouldn't go recommending it as the phone for the builder in your life. There's a minuscule crevice between the handset's frame and screen that looks prone to gathering dust if exposed to dirty environments, and in spite of the generally reassuring build quality, the Galaxy S II is still made out of plastic rather than something more robust like HTC or Nokia's all-aluminum cases.

Returning to the screen, it's fronted by one continuous sheet of glass, which protects a 4.3-inch Super AMOLED Plus display along with a batch of sensors and a front-facing camera at the top, and two capacitive Android keys at the bottom. The earpiece and Home button are the only disruptions to the sleek glass surface. Whatever coating Samsung has applied to the Galaxy S II's screen works very well, as it resists smudges and fingerprint marks much better than the average smartphone. A volume rocker and a power / lock key each take up one side of the GSII, with a 3.5mm headphone jack adorning its top and a micro-USB charging / data port at the bottom. That's it, no frills, no extras, and -- to the dismay of some -- no dedicated camera shutter button. At least the controls you do get all work very well. The side-mounted buttons do their job without fuss and touchscreen responsiveness is impeccable. The Menu and Back keys are purely capacitive, whereas the Home button is, well, an actual button -- it requires you to physically depress it in order to register input. That distinction may feel a bit awkward at first, but we rather enjoyed it. It meant accidental key taps were all but impossible to achieve and gave a more definitive nature to punching the Home key, which somehow felt appropriate given the fact it yanks you out of whatever you're doing and back to the homescreen.

Display

The Galaxy S II's screen is nothing short of spectacular. Blacks are impenetrable, colors pop out at you, and viewing angles are supreme. This would usually be the part where we'd point out that qHD (960 x 540) resolution is fast becoming the norm among top-tier smartphones and that the GSII's 800 x 480 is therefore a bit behind the curve, but frankly, we don't care. With a screen as beautiful as this, such things pale into insignificance. And we use that verb advisedly -- whereas the majority of LCDs quickly lose their luster when you tilt them away from center, color saturation and vibrancy on the Galaxy S II remain undiminished. It is only at extreme angles that you'll notice some discoloration, but that's only if you're looking for it and takes nothing away from the awe-inspiring experience of simply using this device.

Whether you're pushing it to its limits with movie watching or just tamely browsing the web, the Super AMOLED Plus panel inside the Galaxy S II never fails to remind you that it's simply better than almost everything else that's out there. For an instructive example of the contrast on offer here, take a look at our recent post regarding the LG Optimus Big's upcoming launch in Korea. The pattern on that handset's white back was so subtle on our desktop monitor that we completely missed it, whereas when we looked at the same image on the GSII, it looked clear as day. Maybe that doesn't speak too highly of the monitors we're working with, but it underlines the supremacy of the display Samsung has squeezed into the Galaxy S II.

We'd even go so far as to say it's better than the iPhone 4's screen, purely because, at 4.3 inches, it gives us so much more room to work with. It's almost impossible to split the two up in terms of quality of output, they're both top notch. Notably, however, that was also true of Samsung's original Super AMOLED display, the one that graced the 4-inch Galaxy S, and by now you must be wondering if there's actually anything significant enough in the new S-AMOLED technology to justify appending that "Plus" to its name. The short answer is yes, and it's all in the pixels.

The one major downside to the original Super AMOLED panel was to be found in its PenTile matrix subpixel arrangement. It employed an RGBG pattern, wherein you got two green subpixels for every pair of red and blue ones, but the overall resolution was counted on the basis of green subpixels. Ergo, a PenTile 800 x 480 resolution wasn't as rich at the subpixel level as your standard RGB screen (768,000 versus 1,152,000), which resulted in slightly grainier images than would otherwise have been the case. Well, that "otherwise" scenario is now with us, because Samsung has switched to a Real-Stripe RGB array in the 4.3-inch Galaxy S II, which means it packs the full 1.152 megasubpixel count and, as we've already noted, the display looks delectable for it. A lesser criticism of the original Galaxy S was that its colors were a little blown out and oversaturated, but that's once again rendered moot on the successor device -- a software setting called Background effect allows you to tweak saturation, so if you're feeling a little melancholy, you can tone down the intensity of your handset's colors to match your ennui. Basically, if we haven't made it clear already, this is everything that Super AMOLED was, minus the bad parts and plus an extra .3 inches in real estate. A triumph.

Okay, there is one mildly irritating aspect about the Galaxy S II's screen and that's the auto-brightness -- it tends to hunt around for the correct setting and occasionally makes jarring jumps between darker and brighter values. Whether that's down to the ambient light sensor or the software reading data from it isn't all that important, what's relevant is that we found ourselves more comfortable with a human helming the brightness controls.

Battery life

The story of the Galaxy S II's battery life cannot be told without returning to its luscious screen. Being an OLED panel, the 4.3-inch display here doesn't use one single backlight as LCD screens do, and instead only illuminates the pixels that are needed to actively display content. This is the reason why it can generate truer blacks than any backlit panel, but it also permits the user to optimize battery life by doing such things as switching to a darker wallpaper or reading ebooks against a black background. We didn't actually bother with such tweaks, we were too busy exploring every one of the myriad features on this phone, but the option's there as an extra dimension of obsessive control if you care for it. As to the Galaxy S II's actual endurance, we found it highly competitive with the latest batch of Android phones. After 20 hours, half of which were filled with the above tinkering and exploration, we managed to drag the Galaxy S II down to 15 percent of its original charge. This was with our usual push notification suppliers, Gmail and Twitter, running in the background and while constantly connected to our WiFi network.

Using the Android System Info app (available for free on the Android Market), we found confirmation that the Galaxy S II is indeed running a 1.2GHz ARMv7 dual-core processor, but more importantly, we also dug up a breakdown of how often the SOC was reaching that max speed. Only 9.2 percent of our use harnessed the full 1.2GHz, with Samsung wisely downclocking its chip to as low as 200MHz when the phone's idling (that accounted for 46 percent of the Galaxy S II's uptime). What's impressive about this is that we never hit upon any performance bumps to indicate that we were running at slower speeds. Clearly, Samsung's power management system is doing its job well. In summary, we expect you'll be able to get a decent couple of days' regular use out of the Galaxy S II -- our experience with it mirrored what we got out of HTC's Incredible S and Desire S that recently crossed our review bench -- though processor-intensive activities like HD video playback will eat into that, as will the variability of 3G coverage. What we can say with absolute certainty is that the Galaxy S II is no slouch when put against its contemporaries, and it also marks a definite improvement in longevity over the original Galaxy S.

Loudspeaker / earpiece

The loudspeaker is surprisingly passable, hell, it's more than passable. We're probably being swayed by the gorgeous screen on this phone, but playing back video without relying on headphones feels just fine, unlike the usual grinding chore that it is on most current phones. That being said, Tinie Tempah's Pass Out -- a song that starts out dominated by deep bass -- sounds like a hilarious remix of the original on the GSII owing to the speaker's inability to dip down low enough to sound out the track's bassline. Bass deprivation is a typical shortcoming of smartphones, which isn't looking likely to find a fix any time soon. You still won't be forced to abandon your dubstep addiction while on the move, however, as Samsung bundles a solid pair of in-ear headphones that do a very respectable job of both isolating external noise and delivering audio to your cranium. Including an in-line mic that doubles as a music play / pause button is no bad thing either. We'd be remiss not to point out that the Galaxy S II's loudspeaker is positioned rather poorly -- it and the two slits cut into the phone's rump for its output face the rear. Laying the handset down on a flat surface immediately alters the sound and a stray finger - a single fleshy finger -- can mute almost everything.

The earpiece performed as close to the middle of the road as you can get. Calls sounded good on our end and equally so on the other side. We had a couple of garbled moments during one conversation, but that's more likely due to network performance than some fault on the Galaxy S II. As to the network itself, the GSII exhibited no reception issues or aberrant behavior, though we weren't able to check out its rated 21.1Mbps HSPA+ speeds on our UK carrier.

Camera

Samsung eschews the default Gingerbread camera app for its own effort, which comes with a neat slice of customization. The left menu column gives you three shortcut slots for the functions you consider most relevant to your photographic exploits. By default, two of them are populated with a button to flip between the rear-facing 8 megapixel and front-facing 2 megapixel camera and another one for controlling the flash, but you can do whatever you fancy. Resolution, ISO, scene and shooting modes, or adjustments like white balance, contrast, metering, and after-effects can all be included in there. And if you consider different things important when in video mode, that's no problem, because that retains its own set of shortcuts separate from the stills mode. It's a fully realized suite of options, even if most users will neglect the left side and just keep bashing the capture key on the right.

When they do so, they'll be treated to some excellent results. The camera compartment on the back of the Galaxy S II justifies its size (it's still tiny, it just happens to protrude a little bit from the ultrathin GSII body) with the collection of great detail in nearly every shot. What most impressed us about this sensor is that images remained relatively sharp at full resolution -- such as the one you see above, it's a 100 percent crop from an 8 megapixel capture -- with Samsung feeling confident enough in the quality of its hardware to apply almost no noise-reducing blur under default settings. That does permit for graininess to sneak into some images, but on the whole, we're looking at one of the finest smartphone camera sensors around. Closeup shots are handled very well too, in spite of the lack of a dedicated macro mode. The flash is a typically overpowered LED unit, though we were impressed to see the Galaxy S II use it while focusing on a nearby object but not while shooting -- had it been used in the shot, the flash would've whitewashed the entire composition, so it's good to see the software showing a timely bit of restraint.

The only real issue we encountered was that that the GSII's sensor has a predictably narrow dynamic range, meaning that photographs with high contrast between dark and well-lit areas end up with either deep shadows or blown out highlights, depending on which you opt to focus on. Then again, that can lead to some highly artistic / moody shots, so we're not too sure this is a major downer. A limitation, sure, but not something that will seriously impact your enjoyment of snapping pics with this phone.

As to video, it too looks crisp and sharp, though the ever-present rolling shutter effect is very much in evidence when there's rapid motion on screen (see the bus passing by in the sample below). Provided you don't insist on panning around too quickly or recording hound races from the sidelines, that shouldn't pose much of a problem. There's little in the way of image stabilization too, but again, so long as your ambitions stretch no further than casual HD video, the Galaxy S II should prove more than sufficient.

Even when pushed to record at 1080p, the Galaxy S II showed no sign of slowdown or even any processing lag. Speed of operation, both in stills and video, is as fast as we've seen yet. The time taken to enter the camera app, process one image and be ready for the next, and to switch between camera and camcorder modes was in all cases supreme. We consider that a big part of a successful camera's mechanics -- being able and ready to respond to the user immediately instead of making him -- so the Galaxy S II scores another big tick from us. Samsung also provides a Photo editor app that lets you tweak, crop and stylize your imagery. It covers all the basics and throws in a few fun extras for those who like to experiment.

Software


General responsiveness is absolutely exemplary. If you've read what we had to say about the G2x and the way it simply flies through homescreens, menus and applications, you'll know that we have a high bar for Android performance already set, but the Galaxy S II beats it anyway. There's simply never been an Android handset this smooth and this fluid in its operation. Nothing phases the GSII, and the only time we got it to show any performance dropoff was in enacting a pinching gesture on the home screen to bring up an Exposé-like overview of all seven homescreens. That's seven fully loaded-out homescreens with information updating live (multiple clocks plus news and weather feeds) and the only thing that recipe for memory overload produced was a slight stutter in animating the zooming effect. There's just no getting around the extravagant amounts of power this device has and we can't wait to see Samsung jam one of these Exynos chips inside a future tablet or two.

We know you like your benchmarks, so we might as well hit you with those all-important numbers. Do take heed, however, that graphical tests such as those in Quadrant and Neocore perform at the phone's native resolution, which will bias results in favor of lower-res screens -- so don't take what you see as a conclusive performance comparison, use it just as an indicator. With that out of the way, here are the scores: Quadrant gave us results in the 3,000 to 3,400 range, Linpack produced an average of 47 MFLOPS, and Nenamark and Neocore both brought in a 59.8fps average that was limited by a 60fps software cap on the phone (a suspicion that was further confirmed by running Fps2D and seeing the same behavior). It's a shame that we weren't able to properly quantify the true maximum capability of the Exynos dual-core chip and Mali-400 graphics within, but that Quadrant score can be taken as highly representative of the chasm that exists between the Galaxy S II and smartphones that have come before it. It really is that much better. Put simply, this is the most powerful mobile handset we've yet tested.

Browser

Browser performance is superb in terms of speed but a little troubled when it comes to rendering. In our use of the Galaxy S II, we were consistently met with pronounced aliasing when viewing webpages from a more distant, zoomed-out view. There were no issues in terms of the structure of the page, all sites organized themselves exactly as their makers designed them, but pulling out for an overview brought out the jaggy lines and generally looked unattractive. That's not, however, a functional flaw, it's just a superficial scratch on a muscly brawler. In terms of actually navigating webpages, the Galaxy S II is outstanding. Page scrolling is so smooth it borders on slippery, pinch-to-zoom is flawless, and re-orienting the screen from portrait to landscape and back is done in a flash.

Oh, did we say Flash? One entirely aberrant aspect of our review handset was that we couldn't get it to play back any in-browser Flash content. Instead, it encouraged us to upgrade our Flash Player. We did so, downloading and installing Flash Player 10.2, but still had no joy. This seems like an unhappy fluke and we'll see how Samsung responds to our queries on the matter.

Update: Thanks to our reader David, we've now figured out the root of this little problemo. Turns out the browser required us to tick an "enable plugins" box to get Flash running. We did so and, sure enough, in-browser Flash was a go. Frame rates have been consistently high across multiple websites and videos, which is in keeping with the rest of the Galaxy S II's performance.

TouchWiz 4.0

Android should already be a familiar friend (sometimes foe) to most of you, so we'll just go ahead and dive right into what Samsung has built atop the Android 2.3.3 base on the Galaxy S II with its latest set of OS customizations, dubbed TouchWiz 4.0. For a deeper exploration of what's new and improved in the Gingerbread iteration of Google's operating system, check out our Nexus S review.

We start at the inevitable beginning, namely the lock screen. The Galaxy S II's lock screen won't offer the same hotbed of activity that you might find in HTC's new Sense 3.0, but it does come with some pretty awesome functionality of its own. Missed calls and unread messages become little tabs on the side of your locked GSII, which you may swipe into view and thereby unlock the phone straight into the message or call that needs your attention. It's slick, as fast as everything else on this speedster of a phone, and it adds real utility to your day-to-day use. Speaking of calls, your options when receiving one are to to pick up, hang up, or reject with a text message -- with a slide-up menu offering you the most common apologetic missives to send out. When the shoe's on the other foot and you're seeking to reach out to your nearest and dearest, swiping right on their name in the Contacts list will initiate a call, while swiping left will start the composition of a text. Each contact card also comes with a history of communications between you and the other party, providing gentle reminders of when you last checked in with your neglected friends. The Galaxy S could do some of this fancy stuff too, but that shouldn't take away from the fact that we're looking at genuinely useful additions that enhance the Android user experience.

Long-pressing the Home button brings you to an app switcher exhibiting six of your most recently active apps, with a Task Manager loitering with malicious intent beneath them. Entering that Manager lets you view active tasks along with their RAM and CPU cycle consumption, with an option to kill them if you feel it necessary, and to then flush from the phone's memory any remnants of their operation. Not that you'll really need to be micromanaging either of those things with 1GB of RAM and oodles of processing power, but still, it's a useful feature to have. Also available is a Program Monitor widget for your homescreen that shows the number of active applications at any given time and links you into the same Task Manager menu. Looking at its fluctuating count, we could see the phone was selectively deactivating some apps as we increased the number of open programs. That never led to us losing data or having to restart apps, so whatever resource management is kicking in looks to be doing its job judiciously and with precision.

Samsung also throws a trifecta of motion sensor-assisted functions into the Galaxy S II. The first is something you might be familiar from HTC's Sense: flipping the phone to face the floor mutes all sounds, whether they be incoming calls or media playing on the device. Unlike HTC's implementation, however -- which had an unfortunate tendency to be hit and miss in its recognition -- Samsung's "Turn over" feature works without hitch each and every time. We're big fans of this seemingly benign option because it combines the physical gesture of turning the sound source away from you with the software response of switching all audio off. It feels natural and can be seen as a representation of where phones may and ought to be headed, to a place where they predict and judge your intent using a higher level of intelligence than the usual impassive expectation of conventional input.

The other two motion controls are truly novel and, we suspect, will be quite neat party tricks for Galaxy S II users to show off. Tilt-zoom gives you a new way to zoom within the browser and picture gallery app, whereby you tilt the phone up to enlarge an image or down to shrink it. This is activated by placing two fingers on the screen simultaneously and comes with a sensitivity adjustment for users to tailor it to their whims. We don't know if we'd ever come to use tilt-zoom over the tried and tested pinch-to-zoom functionality -- which is naturally also present here -- but the Galaxy S II makes zooming of any kind a pleasure to behold. As already outlined above, this phone just executes zooms and animations exactly as they were meant to be done. Having dealt with tilting, Samsung also gives us a panning motion function, which comes in handy when reorganizing your homescreens. There are seven of them in total and any grizzled Android user will know the chore of having to transition through multiple screens to get an icon positioned just right. Samsung's bright idea here has been to use the accelerometer to recognize the phone's lateral motion and react to it by moving you through the homescreens. This motion-aided panning is only accessible when you're rearranging your widgets or shortcuts, but once you understand that a 90-degree turn will jump you three homescreens in a given direction, navigation can be made delightfully quick.

The Galaxy S II's onscreen keyboard is terrific, allowing us to get up to a fast typing speed within almost no time at all. Samsung needn't feel too smug about it, though, as this is an almost identical recreation of the default Gingerbread button pad. The Korean company has opted to include a dedicated button for voice input in the place of the comma, which is now relegated to hanging out with the rest of the punctuation crew in the secondary keyboard mode for symbol / numerical input. We're not thrilled by this change, as we use commas a hell of a lot more than voice input, but we recognize the reason why Samsung did it -- two of its pre-launch ads for the Galaxy S II were focused on the use of its Voice Talk feature to perform effortless handsfree communication. Only problem is that the reality of using the Vlingo-powered Voice Talk is more an exercise in frustration than anything else. It's also been given priority by dedicating a double-tap of the Home button to it (from wherever you are on the phone), but once you actually get into the app itself, you clash with slow (purely because of the software) operation, a consistent failure to properly recognize common words, and a generally unrewarding user experience. It's a gimmick, pure and simple. Whatever value you extract from using it will be be the result of sheer stubbornness on your part rather than good software design.

Alas, we can't say anything much more positive about Samsung's set of Hubs on the phone. There are Game, Music, Readers, and Social Hubs, however we found everything other than the ebook reader a waste of time. The Game Hub doesn't yet offer anything that differentiates it from simply searching out games on the Android Market, the Music Hub tries to sell you stuff without providing a compelling reason to jump into yet another online music store, and the Social Hub tries to convince you that you need it to organize all your social feeds, messages, and email. Such centralized control might have been handy earlier on in Android's development, but the native Gmail and Gtalk apps have evolved to provide trouble-free use, while the Twitter client for the platform is now more than mature enough to handle itself. What we're looking at, then, is redundant functionality. The Readers Hub, as we say, is the one that we can see ourselves actually using, mostly owing to the inclusion of the Kobo e-reader software, though it too seems geared more toward selling you stuff than actually serving users' needs.

We'll finish off with a quick run through the rest of Samsung's additions to the Android experience. Sharing over DLNA is made stupidly simple with the AllShare app, and if you're on a Windows PC, you can just browse through the device's stored music, video and pictures and access content on the fly. The whole process is as seamless as it is wireless. The persistent "dock" at the bottom of the homescreen is not customizable (as it is on Sony Ericsson's latest batch of Android phones, for example). It gives you access to your Phone, Contacts, Messaging, and Apps list, and hopes you'll like them, because if you don't... tough! The Applications menu isn't the best we've ever seen either. Don't get us wrong, its navigation exhibits the same stupendous speed and responsiveness as the rest of the phone, but automated reorganization into alphabetical or date order isn't available. You can only switch to a list view or manually rejig the way the apps are listed on each page. Screenshots of whatever the Galaxy S II is displaying can be taken by pressing the Home and power buttons simultaneously. It's not yet a common feature among Android devices, but we'd like it to become one. We're also happy to see Samsung maintain its long-held tradition of providing some of the weirdest ringtones around, the vast majority of which seem wholly unsuitable for anyone but the most obnoxious of users. Nevertheless, we did manage to unearth a rare gem in the Cassiopeia tone, which sounds like a slowed-down version of the Metal Gear Solid codec chime.

Wrap-up


For a handset with such a broad range of standout features and specs, the Galaxy S II is remarkably easy to summarize. It's the best Android smartphone yet, but more importantly, it might well be the best smartphone, period. Of course, a 4.3-inch screen size won't suit everyone, no matter how stupendously thin the device that carries it may be, and we also can't say for sure that the Galaxy S II would justify a long-term iOS user foresaking his investment into one ecosystem and making the leap to another. Nonetheless, if you're asking us what smartphone to buy today, unconstrained by such externalities, the Galaxy S II would be the clear choice. Sometimes it's just as simple as that.

Wednesday, April 27, 2011

Epix brings its thousands of movies to Google TV; apps for Android, Roku and Playbook on the way

While some video providers are moving away from Google TV, Roku and the Playbook, and Netflix still has yet to officially release its movie streaming app on any Android devices, the Epix channel is going all in. Following its "Big on Any Screen" slogan, it will roll out apps on a slew of devices over the second quarter beyond its current Flash player. The Google TV portal is already up and running as seen above and apps are on the way for "Android tablets and phones from HTC, LG and Motorola" -- we've pinged to see if this will be device exclusive but haven't received a response yet -- the BlackBerry Playbook, Samsung TVs and Blu-ray players and Roku streaming players. Not listed in the press release is anything iOS, but Epix confirmed it is working on an app that is waiting for Apple's approval. Not familiar with the channel? It has over 3,000 movies from Paramount, Lionsgate and MGM plus original programs and live events that is available via your cable or satellite TV provider and launched with an HBO Go-style online component. Verizon FiOS is apparently on deck to help push the new apps, check out the rest of the details in the press release after the break.


Acer Launches Liquid Mini Android Smartphone



Acer has added another smartphone to its range of handsets in India by introducing the Liquid Mini. Supposed to be the successor to the Liquid Metal, this smartphone aka E310 .
Acer Liquid Mini features a 3.2 inch HVGA touchscreen display with 480 x 320 pixels resolution, 5 Mega pixel camera with auto focus, 480p video recording, digital zoom, FM Radio, WiFi, GPRS and 3G.It supports up to 32GB external memory through microSD card slot. Android 2.2 (FroYo) OS, 600 MHz Qualcomm 7227 processor, HSDPA support and DLNA connectivity.
The new Acer Liquid Mini smartphone with Android Froyo 2.2 features new home screen design version that now handles five home screens by default, allowing users to easily install more applications from the rich selection available on the Android Market, as well as shortcuts and widgets.
Acer Liquid Mini (E310) Smartphone is powered by 600 MHz Qualcomm MSM 7227 Snapdragon Processor with Adreno 200 graphics chipset and comes with 512 MB RAM and 512 MB FLASH ROM with added support for microSD memory card allowing upto 32-GB storage. In addition, the handset features a proximity sensor, ambient light sensor and an accelerometer for auto-rotation.
Powered by 600 MHz Smapdragon processor, the Acer LIQUID Mini smartphone provides instant access to web pages, smooth streaming of videos or music, and instant response from popular mail, maps and search applications. The handset?s high-speed processing capability and high-speed internet access (HSPA) of Snapdragon brings to life the Google?s Android experience. And as in Google Android based handsets, the Liquid ?e? also features four buttons on the front offering functions such as Send, End, Back and Home.
The Acer Liquid Mini smartphone has 3.2-inch WVGA (360 x 640 pixels ) Capacitive Touchscreen and it runs Google?s Android 2.2 dubbed ?FroYo? mobile operating system with Acer?s custom Breeze v4.0 user interface skin on top with easy access to entertainment and web bookmarks.  The smartphone has capacitive buttons for Home, Search, Back, and Menu options and it features several hardware buttons including Volume Up, Volume Down, Camera, and Power / Standby.

LG Optimus Big brings a 4.3-inch NOVA display and 1GHz dual-core to the superphone party

What's big, mostly white, and set for a Korean launch tomorrow? That's right, the LG Optimus Big! This 4.3-inch whopper, LG's largest handset to date, touts a 1GHz dual-core processor, a slightly skinned Android 2.2 as its OS, HDMI output, a 5 megapixel camera, and 16GB of bult-in storage. That spec sheet sounds mighty close to the elder Optimus 2X that launched earlier in the year, though a couple of items have also been borrowed from the still unreleased Optimus Black. They are the NOVA display, which can crank all the way up to 700 nits of brightness, and WiFi Direct, which allows for wireless inter-device communication without the need for an intermediary WiFi access point. This big, delicious spec sandwich is hitting its home market on April 28th, but there's sadly no word on when and where else it might show up. Just keep an eye out for it, shouldn't be that hard to spot.

BlackBerry PlayBook review

The words "play" and "book" are a bit of an odd choice for RIM's latest attempt at consumer relevance, a tablet that, at its core, runs one of the most hardcore and industry-friendly operating systems known to man. The OS is QNX and the hardware is, of course, the BlackBerry PlayBook. It's an enterprise-friendly offering that's also out to conquer the consumer tablet ecosphere, hoping to follow in the footsteps of the BlackBerry handsets that have filled the pockets of corporate executives and BBM addicts around the globe.

It's something of a serious tablet when compared to the competition running software from Apple and Google and, while it certainly has games, its biggest strengths are rather more boring. It does a really great job at displaying PowerPoint presentations, for example, and has the security chops to keep last quarter's dismal sales figures from falling into the wrong hands. Exciting stuff? No, but useful features for sure, and regardless of whether you find those intriguing or boring this is RIM's seven-inch, Flash-having but 3G-lacking tablet clad in an unassuming but extremely sophisticated exterior. It's what's running behind the glass that disappoints.

Hardware


The black PlayBook, with its angular edges and dark styling, looks decidedly nondescript, more likely to open up a wormhole somewhere in orbit around Jupiter than leap into someone's hands at retail. Only the chrome logo 'round the back adds some flare, with the word "BlackBerry" subtly embossed below the display on the front. The chassis is cool metal, ever so slightly rubberized, the edges squared off, and there is absolutely no flex or give anywhere. It feels perfectly solid and doesn't yield to any attempted contortions, despite being just 0.4-inches thick -- less than a tenth thicker than an iPad 2. At 0.9 pounds, it's considerably lighter, but a bit heavier than the .83 pound Galaxy Tab.

Debate about the perfect tablet size rages on, but we have to say the slightly smallish factor here creates a device that's comfortable to roam with. The light weight certainly makes it easier for reading and the more hand-friendly size makes it feel more comfortable to carry. That size, plus the dark coloring, makes this slate a bit less obvious than much of the competition, which is certainly part of its understated charm.

Up top are four buttons, the only physical controls to be found: volume up, volume down, play/pause, and an unfortunately small power button that's flush with the chassis. It's impossible to find by feel and, once located, difficult to activate. You can't really hit it without using a fingernail and even then it requires a lot of pressure to modulate. Plus, it's located centrally on top of the device, exactly where your fingers likely aren't.

It sounds crazy, but this is, hands-down, the worst part of the hardware. Think about how often you use the power button on your phone to toggle the screen and then imagine having to stab really hard at it with a fingernail instead. It's hugely frustrating and, while you can turn the screen on by swiping all the way from bezel-to-bezel, even on this seven-incher that's a bit ornery -- and there's no way other than the power button to disable the screen.

A five megapixel camera peeks out the back, while a three megapixel unit handles front-facing duties. That one is tucked under the glass and situated just above the seven-inch, 1,024 x 600 display that will threaten neither rods nor cones when on maximum brightness. It does, however, deliver great clarity and excellent viewing angles.

Hidden away on the bottom are three ports: micro-HDMI, micro-USB, and a proprietary three-prong charging connector for use when the thing settles down in its docking cradle or gets cozy with the optional external adapter -- charging at twice the rate of micro-USB. Up top there's one more hole, a humble 3.5mm headphone jack, but if you look closely you'll also spot stereo speaker grilles cut into either side of the glass.

Internals

Running the show is a dual-core, 1GHz TI OMAP processor that's expertly massaged and manipulated by the QNX OS here. QNX is a decidedly efficient and bulletproof operating system that powers everything from jet fighters to, well, little black tablets. That's backed by 1GB of RAM and 16, 32, or 64GB of storage, with the smallest costing $499 and each subsequent step adding $100 to the cost of entry.

Graphics are handled by a PowerVR design, which quite handily offloads video decoding and gaming acceleration from the processor, enabling this thing to decode and display 1080p video over HDMI while still ticking along quite smoothly and running productivity apps on the seven-inch display. Not a hint of dithering or pixelation, of course. Apps load quickly, tend to be impressively responsive, and switching from one to the next is effortless.

Early builds of the PlayBook software (we're now on our third since taking possession of the thing) seemingly had some issues managing memory, and on multiple occasions we found upper corners glowing red. Our first thought was that the guns on our CRT had been misaligned by a wayward magnet, but this is just how the PlayBook alerts you to issues, in this case a lack of memory. Memory management seems to be much improved in the most recent build we've received, but you can certainly still kill unwanted apps whenever you want by simply swiping them vertically, off into oblivion.

Connectivity


There are various flavors of 4G coming down the pipe for the PlayBook later this year, including a WiMAX sampler for Sprint as well as HSPA+ and LTE for... well, for other carriers. That leaves us with 802.11a/b/g/n connectivity, plus Bluetooth of course. Using that last standard you can pair up a keyboard and mouse; do so and a microscopic cursor appears on the screen. Left clicks for taps and right-clicks for gestures, initiated at the edge of the screen rather than off of it. This, as you'd expect, turns intuitive gestures into clumsy mouse flicks.

Curiously, though, the device doesn't support simple USB mass storage -- you can't just plug it in to your laptop and dump a bunch of files on it. You can mount it as a drive over USB, but then you have only access to a small, read-only volume that contains a single driver. Install that and the PlayBook shows up as a network drive.

Deliciously, this driver allows you to access the device over the network or connected directly over USB, but if you're rocking something other than a Mac or a PC you're going to be disappointed the first time you try to tether here. And, with no simple mass storage mode, it's far more complicated that it should be if you just want to get a file off the thing.

Battery life

With day-to-day usage, WiFi on, screen reasonably bright, checking out some websites and playing some tunes, the PlayBook has plenty of juice to get you through a couple days without breaking a sweat. It'll handily survive your all-day presentation at the office, make you look cool in front of your boss, then still have plenty of battery life left to chill out to some N.W.A. on the flight home.

But, compared to the competition, it delivers a solid mid-pack performance. We looped a standard MPEG4 video clip with WiFi enabled and screen brightness at about 65 percent, managing seven hours and one minute before everything went dark. That's about an hour more than the Samsung Galaxy Tab, but over an hour less than the Motorola Xoom. The iPad 2, meanwhile, manages ten and a half hours when similarly stressed.



Battery Life
RIM BlackBerry PlayBook 7:01
Apple iPad 2 10:26
Apple iPad 9:33
Motorola Xoom 8:20
Dell Streak 7 3:26
Archos 101 7:20
Samsung Galaxy Tab 6:09

Software

Operating system

Like webOS? If so, you're going to love what's hiding under the PlayBook's (healthy) bezels -- capacitive digitizers that recognize a variety of gestures. System gestures originate to the side of the pixels and terminate on the screen -- except for the swipe to turn the screen on, which has you dragging from one bezel all the way across to the opposite one.

To switch from one app to the next you can swipe inward from the left or the right, which pops the app out of full-screen and lets you move forward or back in the queue. A tap then maximizes your new favorite app. Or, a swipe up from the bottom gives you an even higher-level view of your running apps, which you can again zing your way through. Grabbing one and throwing it upward sends it to the garbage collector, or you can tap the tiny X that appears next to its name.

Swiping from the top of the app brings down a context menu, extra controls that let you save files in Word to Go or jump from one album to another in the media player. Finally, swipe in from either top corner of the screen and you get a system context menu that displays the date and time, simple media controls, battery and connectivity indicators, and a little gear you can tap to tweak your system settings.

Ultimately it's very intuitive to use and, even better, it feels really good. The dynamic action of throwing a frustrating application right off of the screen is quite satisfying, and the lack of any multi-finger antics certainly makes task-switching a far surer affair. Everything is quick and responsive -- just what you expect on a tablet that costs this much money.

Keyboard

At first blush, the keyboard on the PlayBook seems quite good. In landscape mode the keys are spread wide but still reachable by thumbs if you hold this tablet by its horizontal extents -- well, if you don't have particularly short thumbs, anyway. Flipped into portrait it's an even easier reach, but obviously a bit more precision is required.

However, spend a few minutes pecking away and things start to look rather more dire. Neither numbers nor special keys are available without digging into the symbol menu -- even the exclamation point and the question have been driven to obscurity. This means if you want anything more exotic than a humble period or comma you're going to have to go find it. In fact, typing "you're" right there required hitting the symbol key to find the apostrophe -- there's no system-wide auto-correction here (it only works in some apps), no long-presses for alternate characters. What year is this, again?

There is, at least, copy and paste, and it's well-implemented, using a pair of blue tabs to highlight the text you want. Drag them to define the bounds of your text and then your selection is filed away into your clipboard of holding. Annoyingly, though, a double-tap on any word doesn't highlight it.

Browser


RIM has provided a full Webkit browser for you to get your surf on, and it's a reasonably good one. Pages load quickly and naturally are rendered in full desktop mode, with all the pinch-to-zoom goodness and snappy motion you'd expect. Flash Player 10.1 is on-board and works well. YouTube videos play perfectly fine and stutter-free when embedded within pages, though there is a dedicated YouTube app you can use if you like. Even Flash games like Bejeweled play well, important if you're still riding that particular horse.

We ran the browser through SunSpider JavaScript test, where it returned a quite healthy 2,360. That's maybe 10 percent slower than the iPad 2 and Motorola Xoom manage, but still quite respectable.

We should note that we noticed some weirdness in the browser with the most recent (third) revision of the PlayBook software we received. When the system was running under load, with numerous other apps hanging around in the background, the browser would frequently and disconcertingly close. It would simply disappear about half-way through loading whatever page we tried. Closing a few apps seemed to fix it, but behavior like this is always a little unnerving.

Calculator


Yes, we're really writing about the calculator app here. It's one of the many apps on the tablet developed by The Astonishing Tribe, a dev team acquired by RIM who previously worked to define much of the look and feel of Android. The calculator app in particular stands out with the team's patented style. Whether you're in standard or scientific mode, a "paper" tally prints each calculation, digital pulp that can be virtually torn off and disposed. Cute. Slightly more practical is the integrated unit converter, which means we'll never have to look far to get horsepower from kW, and the tip calculator could make your next night on the town go a little more smoothly -- assuming you didn't spend the entire meal playing with your tablet.

Pictures


This is another of the TAT-developed apps, and though simple it shows some nice touches with overlaid transitions as you swipe from image to image. It's of course quite minimalistic, but a pleasure to use.

Adobe Reader

PDF and enterprises go together like executives and golden parachutes, so it's no surprise that Adobe is on-board here with a custom version of Reader. It's a PDF viewer at heart and, therefore, boring. But, performance is great, whether thumbing through boring statistics or pinch-zooming in on tables and charts, even with files laden with megabyte after megabyte of stock images of beautiful people smiling.

Music


Open the music app and you have four big, handy buttons to choose from: artists, albums, genres, or all songs -- the latter for users who can't be constrained by such arbitrary classifications. Albums are simply displayed in a giant grid, tap one to play it, while artists and individual songs go into a long list. The lists are a bit unwieldy, especially since you can't jump to a certain letter, but there is real-time filtering via a search dialog.

Documents to Go suite

The PlayBook comes loaded with Word, Sheet, and Slideshow to Go from DataVis, giving you the ability to view PPT, DOC, and XLS files, even create the latter two right on the tablet. Viewing and editing documents is certainly easy enough and of course being able to do so makes for heightened productivity, but trying to enter Excel formulas using the on-screen keyboard will raise only your blood pressure.

BlackBerry Bridge


Bridge was one of the last pieces of the puzzle to come together in the PlayBook, added mere hours ago, and it's one of the strongest yet weakest aspects of the device. Here you pair your PlayBook up with a phone running BlackBerry OS 5 or 6, which must itself be running the Bridge app. The two talk sweet nothings over Bluetooth and, once connected, a new suite of applications is enabled on the tablet.

In this way you get your standard productivity stuff: e-mail, calendar, contacts, tasks, and memos. There's also an option to run the Bridge Browser, viewing the web through the phone interface, but as of this moment that feature is simply busted -- the app crashed every time we tried it. The other apps, though, are good. Simple. They're exactly what BlackBerry smartphone users are going to want, but they're also exactly what non-BlackBerry smartphone users will want and, if you don't have a phone to pair, they disappear.

Yes, you can get to your web mail provider of choice here, but the lack of dedicated, basic productivity applications like these feels like a huge oversight. This is RIM expecting 100 percent crossover between PlayBook buyers and current BlackBerry owners, and that seems unnecessarily limiting. Yes, these apps are coming, but they should be here now.

What's missing

Non-Bridge productivity apps (e-mail, calendar, etc.) are the biggest omission, but other things are missing too, like that awesome scrapbooking app from TAT that got us feeling all crafty. It's nowhere to be found. Also missing? The mysterious Android compatibility, support that is coming but sadly won't be working at launch. The ability to run Android apps could totally change the game -- or it could be a non-event. We won't know until RIM flips the switch and lets us all try it out.

Overall, the selection in App World and on the device itself is rather limited at the moment. RIM is quick to point out that there are thousands of apps in the pipeline, written in some combination of Adobe AIR or HTML 5 or Java or within the PlayBook's native compilation engine. We're sure they're coming, but right now it's slim pickins.

Cameras


Again, the PlayBook has three megapixels up front and five around the back, enabling 1080p MPEG4 video recording in a tablet and, we must say, doing a fair job of it. You're going to want a lot of light but, if things aren't too dim, video quality is quite good, as you can see in the sample clip above. Images, too, need a lot of light to keep the grain monster at bay, and the lack of a flash doesn't help in that department, but get the lighting right and the results are decent. Focus is sharp and images look bright. This is definitely a tablet that you could use to take some attractive photographs, if you can get over the social repercussions of waving this seven-inch viewfinder around on vacation.

Accessories


RIM kindly provided a few accessories for us to experiment with, including the $50 Convertible Case, which adds a good amount of girth to the tablet but also offers a lot of protection, and serves as a stand, too. But, $50 is a lot of cash for a case. (There is, at least, a thin sleeve included with the PlayBook.)

We also received the Rapid Charging Pod, a $70 magnetic stand that uses that three-pronged proprietary charger at the bottom. It's said to be twice as fast as micro-USB charging and its weighted, magnetic design holds the PlayBook firmly in place for watching content while charging. But, the lack of audio output is unfortunate and, again, $70 seems like a lot for a tiny little dock.

Wrap-up


Writing this review has been a lot like trying to hit a moving target thanks to a series of software updates that have been dropping every few days. The PlayBook of today is considerably better than the PlayBook of yesterday, which also was a big step forward from the one we were reviewing two days before that. This is both encouraging and worrying -- encouraging that RIM is actively working to improve things, but worrying that things as critical as memory management are still being tweaked at the eleventh hour.

This means we're not entirely sure what the PlayBook that goes on sale next week will look like. We thought we had "final" software on Sunday -- and then we got another update. So, what we see at the moment is a framework with solid fundamentals but a framework that is, right now, unfinished. We have hardware that looks and feels great but isn't being fully served by the software. And, ultimately, we have a tablet that's trying really hard to please the enterprise set but, in doing so, seems to be alienating casual users who might just want a really great seven-inch tablet. Oh, and don't forget that bummer of a power button.

Right now, the BlackBerry PlayBook is a tablet that will come close to satisfying those users who gravitate toward the first word in its name: BlackBerry. Those who were more excited about the "play" part would be well advised to look elsewhere, at least until Android compatibility joins the party. Then, well, anything could happen.